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gamesforchange


If books came after games

The features that secondary students would like to see in electronic textbooks. Be sure to read the whole article. The data are taken from Project Tomorrow’s latest Speak Up survey.


 

  


  

First Section

Greetings and getting settled (5 mins)
  1. Watch the video about gaming in education in plain English - to be created by Ed and Olga (5 mins)
  2. Add comments to the blog (3 mins)
    • Opening Questions: Asked in blog so guests can respond for discussion
      1. What are local energy initiatives in the different communities?
      2. What alternative resources are available in Maine?
      3. Should all cars be electric?
      4. If you were mayor for a year, what one change in terms of energy would you want to make?
      5. What do you personally value most in terms of energy? Money, conservation, sustainability, availability?
  3. Game: Energyville
http://www.willyoujoinus.com/energyville/
Opening Questions: Asked in blog so guests can respond for discussion
  1. What are local energy initiatives in the different communities?
  2. What alternative resources are available in Maine?
  3. Should all cars be electric?
  4. If you were mayor for a year, what one change in terms of energy would you want to make?***
  5. What do you personally value most in terms of energy? Money, conservation, sustainability, availability?

Potential Projects ideas for "Energyville": Activities that produce a product or statement*** (10 mins)
  1. Students will create a one paragraph energy proposal that highlights major choices in energy policy based on their experience in the simulation


Potential questions to drive learning: (20 mins)
  1. start through level one with no renewable energies. How long and what challenges are faced in introducing renewable energies into your city? Can it get totally renewable over time?
  2. assume only green through level one, is it possible to replace the greens with conventional sources and have the city successful? Does green mean expensive?
  3. Additional reading and discussion:

Extension ideas back in the classroom/community:
  1. CFL video

Second Half


Games to look at:

The Cost of Life
http://www.gamesforchange.org/main/gameprof/685
Potential Projects ideas for "The Cost of Life":

Potential Questions to drive learning:

Extension Ideas back in the classroom/community:


Energyville
http://www.willyoujoinus.com/energyville/
Opening Questions: Asked in blog so guests can respond for discussion
  1. What are local energy initiatives in the different communities?
  2. What alternative resources are available in Maine?
  3. Should all cars be electric?
  4. If you were mayor for a year, what one change in terms of energy would you want to make?
  5. What do you personally value most in terms of energy? Money, conservation, sustainability, availability?

Potential Projects ideas for "Energyville": Activities that produce a product or statement

Potential questions to drive learning:
  1. start through level one with no renewable energies. How long and what challenges are faced in introducing renewable energies into your city? Can it get totally renewable over time?
  2. assume only green through level one, is it possible to replace the greens with conventional sources and have the city successful? Does green mean expensive?
  3. Additional reading and discussion:

Extension ideas back in the classroom/community:
  1. CFL video

Mission Migration
http://ny.audubon.org/missionmigration.html#
Potential Projects ideas for "Mission Migration":

Potential Questions to drive learning:

Extension Ideas back in the classroom/community:
  1. Evaluate your community and what hazards exist and what safe havens exist. Propose a plan for how community members can remove hazards while increasing havens without depending on money or other resources other than people, time and good old hard work.


Play The News
http://www.playthenewsgame.com/portal/home.action
Potential Projects ideas for "Play The News":

Potential Questions to drive learning:

Extension Ideas back in the classroom/community:

Third World Farmer
http://www.3rdworldfarmer.com/
Potential Projects ideas for "Third World Farmer":

Potential Questions to drive learning:

Extension Ideas back in the classroom/community:

Additional Readings:

Simulation Nation, http://www.edutopia.org/simulation-nation

Kids derive many benefits from playing such games. They include learning how to:

  • cooperate, collaborate, and work in teams
  • make effective decisions under stress
  • take prudent risks in pursuit of objectives
  • make ethical and moral decisions
  • employ scientific deduction
  • quickly master and apply new skills and information
  • think laterally and strategically
  • persist and solve difficult problems
  • understand and deal with foreign environments and cultures
  • manage businesses and people [Quote from above referenced source]

Let the Games Begin, http://www.edutopia.org/let-games-begin
Games for Learning and Assessment http://www.edutopia.org/no-gamer-left-behind







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    Author: olaplante   Version: 1.0   Last Edited By: olaplante   Modified: 01 Jun 2009